using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RobotSimulator.Basic
{
    public class BasicActuator : IEU
    {
        public Rigidbody rb;
        protected override void Start()
        {
            base.Start();
            if (rb == null)
            {
                rb = GetComponentInParent<Rigidbody>();
            }
        }
    }
}

